A

B

C

D

F

E

C

A

E

F

H

G
I
DO
NOT
X-IST
!!!

LET US GET TO KNOW HOW IT ALL WORKS....
THE ORIGINAL CUBE
LET US BEGIN..
STAGE 2
STAGE 1
STAGE 3
STAGE 1
STAGE 2
STAGE 3
THE BASIC WORKING OF THE GAME REVOLVES AROUND THE CONCEPT-
"SENDER -ASSUMED RECEIVER AND -FINAL RECEIVER"

AS THE GAME BEGINS EACH PLAYER CAN VIEW THE PERSON NEXT TO THEM ONCE VIA A GLASS-MIRROR.THERE ARE FOUR PLAYERS IN THE BEGINNING.A B C D.
A CAN SEE B
B CAN SEE C
C CAN SEE D
D CAN SEE A.

THUS THEY SEND THE MESSAGE TO THE PERSON THEY CAN SEE.
AFTER 2 MINUTES B AND D HAVE LO LEAVE AFTER WRITING THEIR MESSAGES FOR A AND C.
F AND E ENTER INSTEAD OF B AND D.
SIMILARLY AFTER 4 MINUTES A AND C ARE REPLACED BY G AND H.

MESSAGE DELIVERY:
A SENDS MESSAGE TO B WHICH IS RECEIVED BY E
B SENDS A MESSAGE TO C WHICH IS RECEIVED BY H
C SENDS A MESSAGE TO D WHICH IS RECEIVED BY F
D SENDS A MESSAGE TO A WHICH IS RECEIVED BY G.
4 MINUTE ROOM
MIRROR
GLASS
2 MINUTE ROOM
WHY THE GAME EXISTS???

IN A WORLD WHERE NETWORKING IS ALL ABOUT CREATING A DIFFERENT SOCIAL "ONLINE" IDENTITY TO COMMUNICATE AND TO MAKE AS MANY CONTACTS AS POSSIBLE THE WEBSITE STANDS FOR EXACTLY THE OPPOSITE.
THE REASON BEHIND CREATING SUCH A WEBSITE WAS TO QUESTION THE CREDIBILITY OF A USER IN THE SOCIAL NETWORK CIRCLE.
THE MESSAGES ARE NEVER DELIVERED TO THE ADDRESS THEY ARE INTENDED FOR.
THE NO OF USERS IS RESTRICTED- NEVER INCREASING FOUR PLAYERS.
THE WHOLE IDEA OF A UNIQUE SOCIAL IDENTITY IS REDUCED TO NO IDENTITY.
ITS A PLACE WHERE SOCIAL NETWORKING STANDS FOR "NOT EXISTING".

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